![]() I like weird stuff, so the concept of witches who don’t even use magic, but guns, amused me. Your first order of business is to investigate the appearance of a mysterious figure clad in black clothing, but not before setting out to acquire three items in order to brew a potion to pass through the town’s barrier. The narrative is pretty silly, with you being deemed worthy to wield a gun by some divine being and passing a field exam to join The Clip: chosen witches who act as investigators and a sort of defense force. It looks pretty good in motion too, outside of a weird design choice that fades in the pixels when objectives are met, but otherwise, it’s pleasant on the eyes. In a nutshell, it looks like A Link to the Past if it was a twin-stick shooter, with weapon upgrades and light puzzle elements peppered in for good measure. I want to reiterate that I don’t think Trigger Witch is a bad game. This was never the case with other twin-sticks that weren’t arcade-inspired or roguelikes, like Alienation, Dead Nation, and Helldivers, that had more bite-sized (mission- and/or linear level-based) campaigns. It’s cute, bloody, and feels fine to play, but my attention started to waver after an hour or two. Diving into a run of Assault Android Cactus, Nuclear Throne, or Enter the Gungeon and then taking a break is how I like to go about these things, and with Trigger Witch having a world to explore and a story to follow, it ended up being a little exhausting. Pushing enemies will launch them backward, and if they come into contact with a wall, will break until they stop.I love a good twin-stick shooter, but I always feel like they work best in short bursts, like in arcade-style games or roguelikes.
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